Podcast: Play in new window | Download (Duration: 14:33 — 6.7MB)
Previously General Tal has set out to capture Zarkoff, and as Kahn holds off the troops, Flash flees down the hall with Queen Azura as his captive. He plans to take her to the cottage where Zarkoff and Dale are hiding. The invisibility is beginning to wear off, so will Flash be in danger of being caught?
To hide, he ducks into a door that leads to the Pit of Peril. Back at the cottage, Zarkoff and Dale keep piling up their supply of firewood. Zarkoff has removed the invisibility machine from the cottage, and is camouflaging it with branches. He has an emergency hiding place in mind for himself and Dale in case they need it. I bet they do.
Should they go to help Flash, or should they stay put in case he returns? Dale agrees to stay alone while Zarkoff goes to ride to the palace. Kahn gets word that Queen Azura has been taken to the Pit of Peril and the tunnel of the Death Dwarves. It looks bad for Flash, but Kahn remains optimistic that his friend will get out of it OK.
Back at the cottage, the General rides up, but Dale is hiding out. With no sign of anybody in the cottage, it is burned to the ground. Flash and Azura make their way to through the pit of peril and Azura tells of the dangers that have her worry growing. The desperate queen begs him to take her back. Ever becoming more bvisible, Flash vows to protect her, but can he? What dangers lurk in the caves? Find out in the next exciting adventures. .