It was the end of an uncharacteristic flurry of activity at the mighty world headquarters of Jack Justice Investigations. Trixie was crossing the final i's and dotting the final t's when she looked up and realized Jack was nowhere to be found. And he'd taken their old snitch Freddie the Finger Hawthorne with him into the ether. Sometimes a gal's just got to look a gift horse in the mouth , and if she ever wants to see ol' square jaw sashay in the front door again, this is one of those times. But can she and her "new partner" keep away from each other's throats long enough to turn up her old one, or is this the beginning of life with No Justice?

It was the third straight day of rain that did it. People had been cooped up for days, riding out the storm, and Black Jack is sure that a flurry of human misery, or as he likes to call it - rent money is on its way. But when he turns out to be more right than either he or Trixie could have guessed, they find themselves on an island in the middle of the city, with the water rising fast. An island of the "gaudy, hard-boiled metaphor" variety, admittedly; but sometimes that's the way it goes. 


Mordecai Brasseau had been nothing but bad luck for Jack Justice Investigations since the first time he walked through the door. A nice man, but a jinx - quite possibly the unluckiest man in the world. Each time Jack and Trixie took on a case for him, they swore it would be the last. Sooner or later they had to be right... and the registered letter inviting them to the reading of Mordecai's will suggested that time had finally come.... Or, maybe not.

What does one do when one has seen it all? Done it all? Been to every corner of the former Empire and hunted every quarry known to man? Where does the mighty hunter turn for a challenge? Col. Barker Whistance-Smith, late of his Majesty's service, turns to the wilds of the urban jungle, and his quarry is the new breed of Mystery Man. But when he sets his sights upon The Red Panda, will he learn the folly of hunting The Deadliest Game?

"Simon Radford released this morning. Apparently cured. Thought you should know." So reads the terse note from The Red Panda's agent. But can a maniac like Radford, who once terrorized the city as the villainous Electric Eel ever be truly reformed? And if so, who is behind the reign of terror that sweeps across the city? Can our heroes crack this case while struggling with their own... Duality?

A cargo ship, hopelessly lost in the fog... from out of the darkness comes an eerie glow, bringing with it an impossible spectre from the past - and disaster! Again and again the terrifying scene is played out, until the city can bear the attacks no more. Our heroes take to the water to bring this menace to an end - but can even The Red Panda solve the mystery of The Ghost Ship?

An ancient killer stalks the city through shadows and fog. Each night brings new terrors, new victims. With each new dawn there are more questions, more outrage... and the lingering dread of the darkness to come. Who dares to hunt the hunter? To bring the light of justice to a metropolis under siege? The city cries out for its champions; but can even the Terrific Twosome of Toronto, The Red Panda and The Flying Squirrel, withstand the fury of... The Shadow Hunter?

Beaton Hall, an idyllic resort not far from the city, an oasis from the cares of the world... or a spider's web of danger and death! When the guests of Beaton Hall begin to meet with a series of unfortunate accidents, the press decides the old family manor must be cursed. The City's Greatest Champion suspects murder rather than misfortune. Can The Red Panda and The Flying Squirrel defeat this deadly game, or will they become the final victims of The Curse of Beaton Hall?